

1

The Legend
THE UNIVERSE BALANCE
The universe was not always in absolute balance, there was a time when the universe or rather, the universes were immersed in titanic chaos, a time when life was not even remotely conceivable, where there was no living organism, an era in which there was only light and darkness in constant movement, impacting and hatching, this era is known as the infinite age. Ironically, this "era" after millions of years, came to an end, or so we believed until today.
There is an old legend that has been transmitted from ancient times, in this the story of 3 ancient entities is related, Light, balance and darkness, it is said that the infinite age was caused by these three entities, each trying to destroy the other to become an omnipotent god. These entities are representatives of their own universe, according to legend, the first civilizations called them perpetus caelestes

2
GAME ANATOMY


UNIVERSE
OPEN PORTAL
GALAXY
WORLD
STELLAR ORBIT
OUTER PLANE
INNER PLANE
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OUTER PLANE
CHARACTER FREE
MOVEMENT
UNLOCK THE ACTION
INTERACT WITH THE
ENVIRONMENT
INNER PLANE
ROTATING PLANES
PLAYABLE
sOLVE
PUZZLES AND
GET IN ACTION!

It's time to go home!
pLAY ON
DETAILED
SCENARIOS!


ENJOY
STUNNING
GRAPHICS!
GET
UNIQUE
COLLECTIBLES
3
4
5
3d figures

nft's
BE PART OF
THE COMMUNITY
alternative reality game (arg)
AUGMENTED REALITY EXPIERIENCE WITH OVR

digital collectIbles
the digital collectibles will provide access to game special feautures, discounts and more.






6
period 1
(3 months)
help yak
EXPLORE
WORLDS!
HERE WE WILL START WITH THE GRAPHIC COMPILATION in to THE ENGINE, FULL concept drafting for the levels, PUZZLES DEVELOPMENT, logic mechanics, AND IN GAME TEST PERIODS. first sound and fx tests
period 2
(3 months)
integration of the full digital concepts in to the engine, special fx, animations, music, in order to complete 2 full playable levels
period 3
(3 months)
integration of the full digital concepts in to the engine, special fx, animations, music, in order to complete another 2 full playable levels, in game corrections after testing
period 4
(3 to 5 months)
integration of the full digital concepts in to the engine, special fx, animations, music, in order to complete another 2 full playable levels, in game corrections after testing, packaging, marketing and launch


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fIGHT
COLOSSAL
ENEMIES!
help our
HEROE
COME HOME!
BE PART OF
A UNIQUE
STORY LINE!
7
IN ORDER TO BE ABLE TO DEVELOP THE FULL GAME A LOT OF EFFORT IS REQUIRED, HUMAN RESOURCES ARE THE MOST VALUABLE ASSETS WE NEED, AND WE ARE CONFIDENT THAT OUR TEAM IS READY TO TAKE THE CHALLENGE FOR THE RIGHT PRICE.
TEAM MEMBERS (8)
JOAQUIN FLORES
omar negrete
dev director
art director


hector molilna

senior dev

concept drafter
mario bojorquez
massiel colin

animator

block chain dev
rafael
alejandro virgen
screen writter


game developer
pablo lamont
total budget for human assets : $ 193,800 + tax
work space assets and studio suplies: $ 50,600 + tax
contingencies ; $ 28,350 + tax
extra fees; $ 31, 185 + tax
total cost of game development: $ 311,854 + tax

THE
TEAM

OMAR NEGRETE
CO-CREATOR / FOUNDER
CREATIVE DIRECTOR
This has been an amazing journey, the project has been constantly transformed, we never imagined how difficult it was to venture into this because we are not professional software developers and nor either near to be a video game designers; however we decided to make it by mutual passion for the world of video games and science fiction. The original team has been reduced over the years, but we have had the participation of great members who, without their help, this trip would never have been undertaken.
Joaquin was the founder and came with this great idea of designing a video game, as system engineer he was willing to develop the game code but needed help with the art. Omar is a Co-Founder, at the begining of this project he was going to help only with some basic ideas on the concept art and later only dedicate his time to mange the project, however with the time was necessary to involve him on the art direction