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The Legend

THE UNIVERSE BALANCE

The universe was not always in absolute balance, there was a time when the universe or rather, the universes were immersed in titanic chaos, a time when life was not even remotely conceivable, where there was no living organism, an era in which there was only light and darkness in constant movement, impacting and hatching, this era is known as the infinite age. Ironically, this "era" after millions of years, came to an end, or so we believed until today.

There is an old legend that has been transmitted from ancient times, in this the story of 3 ancient entities is related, Light, balance and darkness, it is said that the infinite age was caused by these three entities, each trying to destroy the other to become an omnipotent god. These entities are representatives of their own universe, according to legend, the first civilizations called them perpetus caelestes  

Introduction

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GAME ANATOMY

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Game Anatomy
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UNIVERSE
OPEN PORTAL
GALAXY
WORLD
STELLAR ORBIT
OUTER  PLANE
INNER PLANE
Game Play
CHAPTER 01- LOST FATE
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OUTER PLANE
CHARACTER FREE
MOVEMENT
UNLOCK THE ACTION
INTERACT WITH THE
ENVIRONMENT
INNER PLANE
ROTATING PLANES
PLAYABLE

sOLVE

PUZZLES AND

GET IN ACTION!

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It's time to go home!

pLAY ON

DETAILED

   SCENARIOS!

About Art Style
Dungeons & World
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ENJOY

STUNNING 

GRAPHICS!

GET

UNIQUE
   COLLECTIBLES

3

4

5

3d figures
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nft's

BE PART OF

THE COMMUNITY
 

alternative reality game (arg)
AUGMENTED REALITY EXPIERIENCE WITH OVR
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digital collectIbles

the digital collectibles will provide access to game special feautures, discounts and more.

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6

period 1

(3 months)

help yak

EXPLORE

WORLDS!

 HERE WE WILL START WITH THE GRAPHIC COMPILATION in to THE ENGINE, FULL concept drafting for the levels, PUZZLES DEVELOPMENT, logic mechanics, AND IN GAME TEST PERIODS. first sound and fx tests

period 2

(3 months)

integration of the full digital concepts in to the engine, special fx, animations, music, in order to complete 2 full playable levels

period 3

(3 months)

integration of the full digital concepts in to the engine, special fx, animations, music, in order to complete another 2 full playable levels, in game corrections after testing

period 4

(3 to 5 months)

integration of the full digital concepts in to the engine, special fx, animations, music, in order to complete another 2 full playable levels, in game corrections after testing, packaging, marketing and launch

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fIGHT

COLOSSAL 

ENEMIES!

help our

HEROE

COME HOME!

BE PART OF

A UNIQUE

STORY LINE!

Characters
About story
Campaign

7

IN ORDER TO BE ABLE TO DEVELOP THE FULL GAME A LOT OF EFFORT IS REQUIRED, HUMAN RESOURCES ARE THE MOST VALUABLE ASSETS WE NEED, AND WE ARE CONFIDENT THAT OUR TEAM IS READY TO TAKE THE CHALLENGE FOR THE RIGHT PRICE.

TEAM MEMBERS (8)

JOAQUIN FLORES

omar negrete

dev director

art director

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hector molilna

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senior dev

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concept drafter

mario bojorquez

massiel colin

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animator

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block chain dev

rafael

alejandro virgen

screen writter

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game developer

pablo lamont

total budget for human assets : $ 193,800 + tax

work space assets and studio suplies: $ 50,600 + tax

contingencies ; $ 28,350 + tax

extra fees; $ 31, 185 + tax

total cost of game development: $ 311,854 + tax 

THE

TEAM

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OMAR NEGRETE
CO-CREATOR / FOUNDER
CREATIVE DIRECTOR

This has been an amazing journey, the project has been constantly transformed, we never imagined how difficult it was to venture into this because we are not professional software developers and nor either near to be a video game designers; however we decided to make it by mutual passion for the world of video games and science fiction. The original team has been reduced over the years, but we have had the participation of great members who, without their help, this trip would never have been undertaken.

Joaquin was the founder and came with this great idea of designing a video game,  as system engineer he was willing to develop the game code but needed help with the art. Omar is a Co-Founder, at the begining of this project he was going to help only with some basic ideas on the concept art and later only dedicate  his time to mange the project, however with the time was necessary to involve him on the art direction

JOAQUIN FLORES
CREATOR / FOUNDER
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